A waterfall runs down to the foot of its wall
Falls reach the real base of their wall, with the white water, mist and sound where the water lands.
First-person survival in a California mountain wilderness. Every image here is from the development build.
Development capture · · Early development, no release date
Updated Nov 14, 2026
Falls reach the real base of their wall, with the white water, mist and sound where the water lands.
Cliff walls and outcrop slabs trade their warm beige for a cool gray with dark streaks and tonal patches.
A new world’s camp ring is laid with sticks on bare ground, and pressing E on it kneels you to the drill.
In the development build as of Nov 14, 2026. Select one to read the change behind it.
Meet a grizzlyA grizzly warns before it charges. It usually bluffs and stops short, and running is what gets you chased.
Follow a creekClear water runs over a bed of stones with sunlight rippling on it, and you can hear the creek as you walk up.
Ride out with your dogSit a half seat at the gallop with the reins in your hand while the dog keeps up across the meadow.
Watch the deerMule deer graze the meadows in small bands and bounce away stiff-legged when you come too close.
Build a cabinLash a sawbuck, buck firs beside it and raise walls of logs, boards, stone, wattle or thatch.
Make your survivorShape a face, pick hair, beard, eyes and skin, set the build and dye the clothes before you wake.Built and switched off for now: the rebuilt waterfall water and long joints on the granite walls. The hide glider and dynamite cannot be made yet, so both come from the creative tab. There are no public servers.
The first blockout on the left, a later capture from the same spot on the right, each labeled with its date. Drag the handle to compare.
Open the full After capture
Development captures. Arrow keys move the handle when it is focused.
A first-person survival sandbox in early development, set in a California mountain wilderness inspired by Yosemite. The aim is a world that feels grounded, physical and alive, and a game built in a way that other people can extend.
There is no announced release date and no public download. Playtest and release news will be posted here first and emailed to everyone on the waitlist.
Yes, alongside single player. The foundations run today with a dedicated server and connected players: changes reach the other player at once, two players can dig the same pit, everyone sees a tree come down when a friend fells it, and you can hold V to talk to a friend nearby. There are no public servers, and supported player counts have not been announced.
Yes. Every image is a development capture from the game unless it is labeled otherwise: experiment captures show work tested outside the default build, interface captures show game screens, and offline model previews show an asset outside the game. Where an asset began as generated content, the text says so. Nothing here is concept art presented as gameplay.
In batches, as changes reach the development build and are written up. The date on every entry is the day the change landed, and the newest entries always sit at the top of this page and of the dev journal.
Each update describes a change after it reached the development build, in the words used to test it, edited for the public. It describes the stage the work had reached on that date, including what is still missing. It is not a promise about the finished game.
Occasional email when there is real news: a playtest, a date, a build worth seeing. Nothing per update; the dev journal is for that.