A wide mountain lake under a blue sky with white clouds; on the right a gray granite wall stands back from the water behind a pale beach with boulders and pines, mirrored in the dark water

A survival game. Built where you can see it.

First-person survival in a California mountain wilderness. Every image here is from the development build.

Development capture · · Early development, no release date

Latest from the build

Updated Nov 14, 2026

Every change

What you can do today

In the development build as of Nov 14, 2026. Select one to read the change behind it.

Also in the build

  • Start with empty hands
  • Light the first fire with a hand drill
  • Knap an axe and fell trees
  • Pitch a lean-to and sleep until dawn
  • Break granite boulders for stone
  • Fish for trout
  • Hunt with a bow or a spear
  • Drag and butcher what you take
  • Fight back with whatever you hold
  • Hold a wolf off at spear point
  • Play dead under a grizzly
  • Fly the hide glider and circle thermals
  • Find a waterfall and its plunge pool
  • Swim, dive and climb to the treeline
  • Listen for creeks, gusts and thunder
  • Play in first or third person
  • Host a world for a friend, with voice chat

Built and switched off for now: the rebuilt waterfall water and long joints on the granite walls. The hide glider and dynamite cannot be made yet, so both come from the creative tab. There are no public servers.

One valley, one camera.

The first blockout on the left, a later capture from the same spot on the right, each labeled with its date. Drag the handle to compare.

Open the full After capture
Later development capture of the valley: granite cliffs, dense trees, grass and a reflective stream Original blockout of the same valley: simple geometric mountains, cone-shaped trees and a flat river
Before
After

Development captures. Arrow keys move the handle when it is focused.

Before you head out

What is Farwilder?

A first-person survival sandbox in early development, set in a California mountain wilderness inspired by Yosemite. The aim is a world that feels grounded, physical and alive, and a game built in a way that other people can extend.

When can I play?

There is no announced release date and no public download. Playtest and release news will be posted here first and emailed to everyone on the waitlist.

Will there be multiplayer?

Yes, alongside single player. The foundations run today with a dedicated server and connected players: changes reach the other player at once, two players can dig the same pit, everyone sees a tree come down when a friend fells it, and you can hold V to talk to a friend nearby. There are no public servers, and supported player counts have not been announced.

Are these images really from the game?

Yes. Every image is a development capture from the game unless it is labeled otherwise: experiment captures show work tested outside the default build, interface captures show game screens, and offline model previews show an asset outside the game. Where an asset began as generated content, the text says so. Nothing here is concept art presented as gameplay.

How often is the dev journal updated?

In batches, as changes reach the development build and are written up. The date on every entry is the day the change landed, and the newest entries always sit at the top of this page and of the dev journal.

How are the updates written?

Each update describes a change after it reached the development build, in the words used to test it, edited for the public. It describes the stage the work had reached on that date, including what is still missing. It is not a promise about the finished game.